Professional work
Games, AI and a dashboard (the fun part)
Adaptive learning games and a progress dashboard.


The short version
Problem: Teach business skills to young adults without it feeling like homework.
What I did: Designed mini-games including Resource Radar, Model Matters and Customer Connect, plus AI-adaptive feedback and a dashboard for learners and administrators.
Result: A set of short, visual games and a dashboard that makes progress readable at a glance.
Games first, lessons second
Each game teaches one idea, such as resources, business models or customers, through short, visual play. I built Figma prototypes and a consistent art style that matches Ziyx’s bright, youth-focused identity, then iterated quickly on clarity, difficulty and engagement.
Designing for AI (including when it gets it wrong)
Some games adapt to what players say and do, with AI prompts producing tailored, scenario-based feedback. I designed flows that respond to user input and worked with developers on the prompts. Just as important is the moment the AI is slow or off-target, so the experience needs graceful loading states, fallback copy and a way to try again.
The dashboard
Learners and administrators needed to see progress and engagement across modules. I defined layout hierarchy, data visualisation patterns and micro-interactions for filtering, then worked with developers on component states, hover logic and responsive breakpoints. The goal was metrics you can read at a glance.
Accessibility
The games and dashboard follow WCAG 2.1 AA, and I took part in accessibility audits and QA compliance reviews.
What it looks like
Three image frames: Resource Radar; the progress dashboard; AI feedback states.
Reflection
Next, I would test the AI feedback with learners to see whether it builds confidence, not just completion.





While most of my client reviews are NDA-protected (because, you know, top-secret agency white label stuff), I managed to sneak in a few favorites from my previous partners.


